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Old May 23, 2010, 04:39 AM // 04:39   #1
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Default A Keystone Signet build

http://pvx.wikia.com/wiki/Special:Pv...ame=&Go=Submit
Keep a close eye on distance between foes for switching targets. Signet of Clumsiness can be switched for the 2nd or 3rd skill from the left. Your choice if you want to just screw it and get damage or see if they're going to wand/attack. Superior rune for 16 fast casting, minor rune for inspiration, and whatever else in smite incase of an unlikely strip.

A hero won't be so great with this build outside of interruption.

Maintain the stance Mantra of Inscriptions.

Use whatever fun/armor/health related weapons and mods you prefer. Health or Artificer's Insignia is your preference.

Last edited by Cuilan; May 23, 2010 at 04:42 AM // 04:42..
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Old May 23, 2010, 06:06 AM // 06:06   #2
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Similar to what I have posted for a hero:

http://www.guildwarsguru.com/forum/a...t10438622.html

Last edited by Daesu; May 23, 2010 at 07:09 AM // 07:09..
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Old May 23, 2010, 09:21 AM // 09:21   #3
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But that build sucks.
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Old May 23, 2010, 10:51 AM // 10:51   #4
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EDIT: Hadnt seen update!!!

Last edited by Luminarus; May 23, 2010 at 10:54 AM // 10:54..
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Old May 23, 2010, 03:02 PM // 15:02   #5
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Eh, I just don't see it being viable. Keystone's recharge is 11s.....thats a disgusting wait time JUST so you can keep using your skills.

Last edited by vamp08; May 23, 2010 at 03:17 PM // 15:17..
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Old May 23, 2010, 03:53 PM // 15:53   #6
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Quote:
Originally Posted by vamp08 View Post
Eh, I just don't see it being viable. Keystone's recharge is 11s.....thats a disgusting wait time JUST so you can keep using your skills.
Keystone Signet:
Elite Signet. (20 seconds.) Your next 0...5...6 signets interrupt and deal 15...51...60 damage to other foes adjacent to your target. Initial effect: recharges all of other signets.

That's more than 'just' being able to re-use your skills. All of your offensive signets would interrupt and go 'boom', too.
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Old May 23, 2010, 04:28 PM // 16:28   #7
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Originally Posted by Beta Sprite View Post
Keystone Signet:
Elite Signet. (20 seconds.) Your next 0...5...6 signets interrupt and deal 15...51...60 damage to other foes adjacent to your target. Initial effect: recharges all of other signets.

That's more than 'just' being able to re-use your skills. All of your offensive signets would interrupt and go 'boom', too.
Precisely, you deal further damage and recharge your signets. Plus, I dont see why anyone wouldn't want to add Signet of Clumsiness. SoC is now godly with AoE damage and knockdown.

Plus, you don't need much energy with a signet build. I would replace castigation with Signet of Weariness. Signet of Weariness is now enfeebling blood but without the health sac and with 0e.

Last edited by Daesu; May 23, 2010 at 04:49 PM // 16:49..
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Old May 23, 2010, 04:48 PM // 16:48   #8
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I dont see why anyone wouldn't want to add Signet of Clumsiness.
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Originally Posted by Cuilan View Post
Signet of Clumsiness can be switched for the 2nd or 3rd skill from the left. Your choice if you want to just screw it and get damage or see if they're going to wand/attack.
For sure extra damage without any possible wait or risk with a solid reward of damage/knockdown.
http://pvx.wikia.com/wiki/Special:Pv...ame=&Go=Submit

Last edited by Cuilan; May 23, 2010 at 04:55 PM // 16:55..
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Old May 23, 2010, 05:02 PM // 17:02   #9
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Quote:
Originally Posted by Cuilan View Post
For sure extra damage without any possible wait or risk with a solid reward of damage/knockdown.
http://pvx.wikia.com/wiki/Special:Pv...ame=&Go=Submit
Yes a non-elite AoE damage+KD is just too good to ignore.

Signet of Disruption is fine for single target damage, even though heroes only seem to use it for spells. Signet of Distraction for spell disablement.

Last edited by Daesu; May 23, 2010 at 05:06 PM // 17:06..
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Old May 23, 2010, 06:29 PM // 18:29   #10
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Signet of Corruption?
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Old May 23, 2010, 08:34 PM // 20:34   #11
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How about a Me/N with Symbolic Celerity + Signet of Sorrows? that's solid AoE damage every .5 seconds.
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Old May 23, 2010, 10:18 PM // 22:18   #12
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Originally Posted by Axel Zinfandel View Post
How about a Me/N with Symbolic Celerity + Signet of Sorrows? that's solid AoE damage every .5 seconds.
How is Signet of Sorrow AoE damage every .5 seconds?

The skill description says:

Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly.

Without a corpse or dead pet, the skill takes 30s to recharge naturally.
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Old May 23, 2010, 10:31 PM // 22:31   #13
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Im still not understanding.

I see it like this: Mantra -> Symbolic -> Regular Sig chain -> Keystone -> Regular Sig chain -> .......now what......

You cant keep up the dps.....your forced to wait 11 sec after your second round just to do your chain agian and wait ANOTHER 11 sec. What are you planning on doing in those 11s....running around like a panzy?

I for one am not a fan of waiting 11s just to use my skill bar.
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Old May 23, 2010, 10:42 PM // 22:42   #14
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Quote:
Originally Posted by vamp08 View Post
Im still not understanding.

I see it like this: Mantra -> Symbolic -> Regular Sig chain -> Keystone -> Regular Sig chain -> .......now what......

You cant keep up the dps.....your forced to wait 11 sec after your second round just to do your chain agian and wait ANOTHER 11 sec. What are you planning on doing in those 11s....running around like a panzy?

I for one am not a fan of waiting 11s just to use my skill bar.
Have you been trying this build? I have been playing around with it today and haven't seen an 11 second downtime on it.
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Old May 23, 2010, 10:43 PM // 22:43   #15
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Why do people insist on bane signet...sig of rage is much better for damage and single KD is not important with sig of clumsiness in the build. I pesonally use frustration and signet of distraction instead. (swap bane sig and castigation) It feels more mesmery. Plus this way you actually have a hex to fuel your signets. Adjust attribute accordingly. BTW I never needed the mantra, it helps tho.

Last edited by G4ymBoy; May 23, 2010 at 10:45 PM // 22:45..
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Old May 23, 2010, 10:51 PM // 22:51   #16
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Originally Posted by Diab Soule View Post
Have you been trying this build? I have been playing around with it today and haven't seen an 11 second downtime on it.
I got it on my hero. No downtime either. I have all of that hero's skills disabled and cast them manually btw so I'm practically playing the build. Gotta love theorycrafters. Sigh.
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Old May 23, 2010, 10:55 PM // 22:55   #17
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I got it on my hero. No downtime either. I have all of that hero's skills disabled and cast them manually btw so I'm practically playing the build. Gotta love theorycrafters. Sigh.
I think he is forgetting to put the recharge times of the signets + mantra into consideration.
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Old May 23, 2010, 11:48 PM // 23:48   #18
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Originally Posted by Diab Soule View Post
I think he is forgetting to put the recharge times of the signets + mantra into consideration.
Probably. They always forget something.
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Old May 24, 2010, 12:26 AM // 00:26   #19
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Watch out for Rust!
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Old May 24, 2010, 08:59 AM // 08:59   #20
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Quote:
Originally Posted by Daesu View Post
How is Signet of Sorrow AoE damage every .5 seconds?

The skill description says:

Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly.

Without a corpse or dead pet, the skill takes 30s to recharge naturally.
Keystone Signet deals AoE damage.

And yes, without a corpse or pet, but let's see how often there's a lack of corpses in general PvE.
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